- SHOTPlus™ Variant:
- Surface
- Version:
- >6.21.4 and above
- KBA Summary:
- This article describes what occurs when SHOTPlus™ detects a conflict between hole types and material types on import from BlastIQ™.
Introduction
Hole types and material types are important hole properties within SHOTPlus™. They allow BlastIQ™ users to utilise tolerances in the field and apply simple and complex loading rules on the bench. If there is a conflict between what is in a SHOTPlus™ file and what is stored in BlastIQ™, this can cause compatibility issues when the file is exported to BlastIQ™ and have unintended consequences.
Hole type and material type conflicts
A conflict is when the hole or material type on BlastIQ™ does not have an equivalent in the SHOTPlus™ file being used. This can occur when:
- a BlastIQ™ plan is imported into a blank SHOTPlus™ file,
- a BlastIQ™ plan is imported into a SHOTPlus™ file created with the incorrect template,
- a different BlastIQ™ plan is imported to a SHOTPlus™ which contains BlastIQ™ plan data already.
It can also occur when moving holes from one BlastIQ™ plan to another. For more information on the changes made to the "BlastIQ move holes between plans" wizard, please refer to this article: Move Holes Between BlastIQ™ Plans.
Resolving a conflict
The following example is importing a BlastIQ™ plan into a new, blank SHOTPlus™ file and only demonstrates a material type conflict.
- Import a plan from BlastIQ™ using the button on the toolbar or navigating to BlastIQ > Import plan.
- If not already selected, select the BlastIQ™ site to import plan from.
- Select the plan to be imported.
- Check the "Overwrite tolerances and hole types" checkbox.
- Check the "Overwrite material types" checkbox.
- Click "Import".
- A dialog box will appear, warning the user that there is a conflict, and it must be resolved.
- A dialog box will appear.
- On the left hand side is a list of material types that are in the plan coming from BlastIQ™.
- The middle column contains the list of material types in the SHOTPlus™ file.
- Use the "Map", "Auto map" and "Map all" buttons to map the material types. The BlastIQ™ material types will overwrite the SHOTPlus™ material types.
- The "Map" button will link the selected item in the BlastIQ™ column, with the selected item in the SHOTPlus™ column.
- The "Auto map" button will automatically match items in the BlastIQ™ column with an item in the SHOTPlus™ column if they have the same label.
- The "Map all" button will map the items in the BlastIQ™ with their respective item in the SHOTPlus™ column.
- The "Un-map" and "Un-map all" buttons can be used to undo a mapped item or all mapped items respectively.
- Once all items have been mapped, the "OK" button will become available. Click "OK".
- Holes will then be imported into SHOTPlus™.
- Users can verify what hole types or material types have been imported by going to Edit > Blast Properties to view them.