6.15.5 SHOTPlus™ Beta Release Notes

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6.15.5

SHOTPlus™

Surface

Beta

September, 2023

Version 6.15.5 of SHOTPlus™ Beta, first offered to users on Tuesday 5th September 2023.
A notification will appear on start-up in SHOTPlus™ Beta once the update is available.
For further information on updating the SHOTPlus™, please contact the BlastIQ™ Support Team via support.blastiq.com.

  Improved

  1. BlastIQ™ Licencing
    1. Activations can now be released from within SHOTPlus™.1
    2. On start-up SHOTPlus™ will warn users where the licence linked to an activation will expire within the next 30 days.
    3. SHOTPlus™ will now show the Activation and Licence expiry dates when renewing activations.
    4. Wording updated to reflect the change to 'seat' based licences.2

  Information

    1. Select 'Help' > 'About' from the main menu and select 'Release Activation'. To release an activation, the user must be signed in to BlastIQ™. After release of an Activation, SHOTPlus™ will close all open instances.
    2. For more information on the BlastIQ™ licencing model, see the Knowledge Base Article, here.

  Fixed

  1. Licence expiry data in 'About' dialog was not updating when licence activation was renewed.
  2. SHOTPlus™ was getting stuck in an unrecoverable loop during BlastIQ™ licencing process in certain situations.
  3. Hole located on the vertex of Strata Surfaces were not being assigned intercepts.
  4. An error was occurring when adding additional holes to a WebGen™ encoding path.
  5. SHOTPlus™ was displaying an erroneous error when exporting plans with packaged explosive loading rules to BlastIQ™.
  6. SHOTPlus™ was not correctly inferring partial Drill Data when exporting to BlastIQ™.
  7. SHOTPlus™ was not correctly assigning properties defined in the 'Default Hole Properties' dialog during import.
  8. Help > Activate BlastIQ™ Licence now correctly updated the User Interface based on the selected licence level.
  9. SHOTPlus™ was not correctly consuming backfill decks in manually edited holes.
  10. A rounding error was resulting in incorrect deck lengths in certain situations when using Graphical Charging Rules. 
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